Timeline
Frame

Frame

Context menu of Frame

Double-tap on the frame header cell, to open the frame menu.

frame-menu.jpeg
Frame menu

Actions in frame menu:

  • New Frame: Duplicate the context frame as new frame on right side
  • New Empty: Create new empty frame on right side of the context frame
  • Delete Frame: Delete the context frame, but can not delete the last one
  • New Glip: Set the context frame as head of an animation clip(clip head)
  • Clip Peoperty: Edit animation clip's name and mode
  • Delete clip: Delete the animation clip binding to the context frame
  • Tag: Set a tag colour to this frame

Move frame among frames

Long press on frame header, hold and drag left or right to the target position.

Move frame

About animation clip

clip-head.jpeg
Animation clips
  • A sprite can contains multiple animation clips
  • One clip start from the binding frame(clip head) to the next clip's binding frame or end frame of the sprite
  • You can set clip name and playback mode in 'Clip properties' of frame menu
  • You can focus on one animation clip by select it from the up-left drop-down selection. (This is useful when you have hundreds of frames)

Animation playback mode

Set it in clip head's clip properties dialog.

clip-property.jpeg
Animation clip properties
  • Forward: the normal way
  • Backward: from the last frame to first
  • Ping-pong: from the first to last, and last to first, looping

Frame duration

You can set the playback time of a frame to be a multiple of the normal FPS time.

frame-property.jpeg
Frame property

It will also be reflected in the exported Gif and spritesheet.

Last updated on March 25, 2023