Set Up Input That Fits Your Workflow
Resprite supports several input layers: common gestures, touch-specific actions, Apple Pencil input, and mouse or stylus button settings on desktop and Android. The exact options vary by platform, so it is worth tuning them around the device you draw on most.
Common gestures
On touch-capable devices, these are the core gestures most people use every day:
- Two-finger drag / pinch: pan and zoom the canvas.
- Two-finger tap to undo: enabled by default, but can be turned off in settings.
- Three-finger tap to redo: enabled by default, but can be turned off in settings.
If you prefer explicit controls, you can still rely on the undo and redo buttons in the toolbar or action bar.
Touch gestures and one-finger mode
This group of settings is mainly designed for tablet workflows, where the stylus handles drawing and your fingers handle navigation, sampling, or frame scrubbing.
- Canvas long press: defaults to color picking, but can also be set to no action, fill, or select layer.
- Trigger thresholds: adjust the long-press delay and movement threshold to reduce accidental activation.
- Long press on reference images: on iOS, you can also decide whether long-press picking is available on reference images.
- Long press outside drawing tools: on iOS, long-press behaviour can remain active even when a non-drawing tool is selected.
- Single-finger drag: can be assigned to no action, frame navigation, canvas pan, or color pick.
- Frame navigation mode: useful for animation work. On supported platforms, it can be paired with natural scrolling and double-tap play / pause behaviour.
- Extra actions on iOS: iOS also exposes one-finger long press and three-finger drag as additional configurable inputs.
This mode is most useful on tablets. On phones, it is usually not the main way people interact with the canvas.

Apple Pencil and iPad input
On supported iPads, Apple Pencil input can be configured separately from touch gestures:
- Double-tap action: switch to eraser, eyedropper, previous tool, bucket, pencil, toggle between pen and eraser, or undo.
- Squeeze action: on supported hardware, assign a squeeze action from a similar set of tool switches.
- Low tilt action: trigger an action once the pencil reaches a chosen tilt threshold.
- High pressure action: trigger an action once pressure reaches a chosen threshold.
- Pressure range: fine-tune how pressure affects brush size and pressure response.
This setup is especially useful if you treat Apple Pencil as a dedicated drawing input and keep touch gestures focused on navigation and animation controls.

Mouse and stylus input on desktop and Android
Desktop and Android builds also include input settings that are closer to mouse, tablet, and stylus-button workflows:
- Right mouse button / stylus side button: map to no action, pick color, fill, eraser, or select layer.
- Eraser button action: on desktop, the stylus eraser button can be configured separately.
- Windows Ink enhancement: on Windows, you can enable extra handling to improve stylus side-button compatibility.
- Double-tap to open menus: desktop can enable menu access through double tap, which is useful for pen tablet setups.
- Compatibility differences: on some Android devices, stylus side-button behaviour may depend on the system or driver.
If you mainly draw on desktop, mapping the right button or stylus side button to color picking or erasing usually saves the most tool switching.
