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Frames

Open the frame menu

Double-tap a frame header to access context actions.

/doc-imgs/frame-menu.jpeg
Frame context menu

Available commands:

  • New Frame: duplicate the current frame and insert it to the right.
  • New Empty: create an empty frame to the right of the current frame.
  • Delete Frame: remove the frame (the final frame cannot be deleted).
  • New Clip: mark the frame as the head of a new animation clip. It appears in regular frame menus.
  • Clip Properties: rename the clip, change its playback mode, and edit the clip's start and end frames.
  • Delete Clip: remove the clip associated with the selected frame.
  • Tag: assign a colour tag to help visually group frames.

Reorder frames

Long-press the frame header, then drag left or right to move it.

Moving frames along the timeline

Since R53, you can drag selected clip edges directly to resize clip spans. Overlap checks keep neighboring clip boundaries consistent automatically.

/versions/d29/drag_clip_range.gif
Drag clip range to resize

Work with animation clips

/doc-imgs/clip-head.jpeg
Animation clip markers
  • A sprite can contain multiple clips.
  • Each clip starts from its clip head and runs until the next clip head or the end of the sprite.
  • Use Clip Properties to set the clip name, playback mode, start frame, and end frame.
  • Single-tap a clip to select it; double-tap to open the clip menu.
  • When a clip is selected, pasted frames go to the end of that clip first.
  • Copied clips show a dashed border on the timeline until pasted or cleared.
  • Focus on a single clip via the dropdown at the upper-left of the timeline—helpful for large projects.

Keyboard operations (Desktop, v1.29.2+)

  • Copy / cut / paste / delete timeline selections directly from the keyboard.
  • Use Select All to quickly expand timeline selection scope.
  • Frame cut is now available from keyboard workflow.

Playback modes

Set the clip playback behaviour from the clip head’s Clip Properties dialog.

/doc-imgs/clip-property.jpeg
Clip playback options
  • Forward: play frames in ascending order.
  • Backward: play frames in descending order.
  • Ping-pong: play forward, then reverse, looping continuously.

Control frame duration

Frames can extend longer than one base FPS tick. Open the frame properties dialog to set a multiplier.

/doc-imgs/frame-property.jpeg
Frame timing multiplier

Recent timeline improvements:

  • New frames now inherit the previous frame duration by default.
  • Batch-set durations for multiple selected frames in one action.
  • Frame headers now show duration dots for quick visual timing checks.
/versions/d29/set_duration_of_multi_selected_frames.gif
Batch-set durations for selected frames
/versions/d29/frame_duration_dots.png
Duration dots on frame headers

Exported GIFs and sprite sheets respect these timing values.