Cells
Open the cell menu
Double-tap a cel (frame-by-layer intersection) to edit its contents.

Available commands:
- Delete Cell: clear all pixels stored in the cel.
- Duplicate Cell: copy the cel content to the next frame.
- Inherit: toggle inheritance so the cel reuses artwork from the previous frame.
Advanced cell workflows (v1.29.2+)
- Move cells: use the Cell Move tool to shift cels efficiently across timeline content.
- Cross-file paste: cel/layer data can be copied from one sprite and pasted into another.
- Auto-complete structure: when pasting multiple cels, Resprite can auto-add missing layers to keep alignment.


When a cel inherits its predecessor, painting on it modifies the source cel directly.
Inherited Cell Position and Animation (iOS R60+, Desktop & Android v1.32.1+)
An inherited cell normally shares the pixel content of its source cell. You can now give the current inherited cell an independent position offset without changing that shared source.
- Local Offset moves only the current inherited cell. The Move Tool still moves the shared source by default.
- Move Following applies the same offset through the continuous inherited cells before the next solid cell.
- Cell Properties lets you view, edit, or reset the position offset. Offsets can also be reset individually or in batches from the timeline Cell menu.
Inherited cells also support independent Position and Opacity Keys. Use Position Tween or Opacity Tween from the Cell menu to generate intermediate values according to frame duration. Position tweening supports straight paths and curved paths shaped by three or more Position Keys.
Turning off inheritance preserves the currently displayed content and position so you can continue editing from that state. Unlocked cells on hidden layers can also be deleted, cut, pasted, moved, flipped, switched in or out of inheritance, or have their offsets reset from the timeline. Cell Properties remains available read-only on locked layers.