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Resprite DA v1.33 changelog

v1.33.0​

Release date: 2026-10-25

New​

  • Added Noise Filter with brightness noise, color noise, and custom color dots.
Noise Filter settings
Noise Filter settings
  • Added Levels (beta) with per-channel adjustment.
Levels (beta) with per-channel adjustment
Levels (beta) with per-channel adjustment
  • Added Curves (beta) for per-channel tone and color adjustments.
Curves (beta) with per-channel adjustment
Curves (beta) with per-channel adjustment
  • Added Rotate View Tool with mouse or pen dragging, keyboard shortcuts, and one-click reset.
  • Export tilemaps directly as Godot scenes.
Export a tilemap as a Godot scene
Export a tilemap as a Godot scene
  • Move, resize, and rotate reference images directly on the canvas.
  • Added Online Themes to preview, install, and apply themes.
  • Import APNG and WebP animations via Import > Image.
  • Brush previews can now show only the outline. Enable it in Canvas settings.
  • Drag single or selected cells beyond the timeline end to add frames automatically.
  • Duplicate single or selected cells to the right with Alt+D or the cell menu.

Improvements​

  • Added two-finger canvas rotation on supported desktop devices. Enable it in Canvas settings.
  • Eraser now previews Shift-click straight-line erasing.
  • Keep picking colors while dragging the hue ring, even when the pointer moves outside it.
  • Image import now detects animations automatically, with a separate spritesheet import entry.
  • Natural numeric name sorting in the Gallery and other lists.
  • Improved the custom font keyboard layout with larger hit areas for more accurate character selection.

Fixes​

  • Fixed occasional missing pixels in the canvas display after drawing.
  • Fixed unwanted transparent borders in brush previews.
  • Fixed image import handling when no frames remain or the initial save fails.
  • Fixed 45° symmetry axes resetting their positions when turned off and back on.
  • Fixed pasting with Lasso or other selection tools automatically switching to Marquee.

Changes​

  • Clip-based sprite sheet layouts can include or exclude unassigned frames.
  • Theme files now use .resthm for cross-platform sharing, with support for legacy themes.