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Preview

The preview window provides a real-time view of your sprite at any magnification. Keep it open while editing to evaluate animation timing, tiling seams, and overall composition.

  • Move – drag directly on the preview image.
  • Zoom – adjust the zoom slider /doc-imgs/zoom-slider.jpeg or pinch if you are using a touch device.
tip

Double-tap the preview to cycle through zoom levels and recentre the sprite.

Animation playback

Tap the play button /doc-imgs/preview-play-btn.jpeg in the header to preview the current timeline. The preview respects frame timings, onion skin visibility, and loop mode settings from the main canvas.

Tiled preview

Evaluate seamless textures or repeating backgrounds with tiled preview mode.

  1. Create a selection for the area you want to tile (or leave blank to tile the whole canvas).
  2. Tap the tile icon in the preview header.
Tiled preview demonstration
Tiled preview walkthrough

Brush preview

Toggle the brush cursor in the preview window to see where you are drawing relative to the whole image.

/versions/r51/preview_brush.png
Brush preview in the preview window

Mirror preview

Use the horizontal and vertical flip buttons in the preview header to check how your animation reads when mirrored, for example when testing left- and right-facing idle cycles. These controls flip only the preview image; the underlying sprite data is not modified.

The flip buttons stay in sync with the current preview orientation so you can always see whether mirroring is active.