Does Resprite support tileset or tilemap editing?
Yes. Use a tileset for reusable artwork and tilemap layers to arrange it into rectangular, isometric, or hexagonal maps. The workflow is available on desktop, Android, and iOS.
Start a tilemap
- Import a tileset image or package, load a library item, or link a raster layer or group.
- Choose New Tilemap Layer from the timeline layer menu and set the grid and default tileset.
- Choose tiles in the Tilesets panel and paint on the canvas.
For automatic connections, use terrain rules on rectangular or isometric maps. Linked tilesets let you redraw shared tile artwork; tile animation follows the project timeline. Steps are in Tilesets and Tilemaps.
If you only need to inspect a single image repeating seamlessly, use Tiled Mode preview.
Use maps and tilesets from Tiled
Import a .tmx map to edit its supported content as a Resprite project, or import a .tsx tileset when you only need the reusable tiles. Mobile imports use a ZIP containing the file and its referenced resources.
Save the project as .resprite, then export new Tiled files for handoff. Check conversion notices and the Tiled compatibility guide for packaging and features that are not fully retained, such as object layers and custom properties.