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Does Resprite support tileset or tilemap editing?

Yes. Resprite supports tilemap layers, tileset management, terrain rules and painting, linked tilesets, and tile animation. These features are available on Windows, macOS, and Android from v1.32.0, and on iOS from R59.

Start a tilemap

  1. Prepare a tileset by importing an image or tileset package, or by linking a drawing layer in the project.
  2. Create a New Tilemap Layer from the timeline layer menu and select its grid type and default tileset.
  3. Choose tiles in the Tilesets panel and paint on the canvas.

Tilemap layers build maps from reusable tiles. If you only want to check how the same image repeats, use Tiled Mode preview. For terrain, linked tilesets, and tile animation, continue with Tilesets and Tilemaps.

Use maps and tilesets from Tiled

Resprite supports importing and exporting Tiled .tmx maps and .tsx tilesets. Importing a map creates an editable Resprite document; exporting writes new Tiled files. Some content, such as Tiled object layers, is not preserved. Read the import/export notice and see Tiled Map Compatibility for resource packaging and other limits.