Resprite iOS R59 changelog
Date: Aug 10 2026
New
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New: Added Tilemap Layers and a tileset management system. Documents can now contain rectangular, isometric diamond, and hexagonal Tilemap Layers, while the Tilesets window supports importing, managing, and selecting tiles for drawing.
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Note:
.respritefiles containing Tilemap Layers should be opened with DA 1.32.0 / iOS R59 or later. Older versions may not read or edit them correctly.

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New: Added Tiled TMX/TSX import and Tiled Map export, making it easier to migrate maps from Tiled or exchange common tilemap formats.
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New: Added terrain rule editing and terrain painting. Tilesets can define terrain sets, terrains, and rules for quickly drawing connected areas on Tilemap Layers.

- New: Added Linked Tileset Layers and tile animation. Tileset image content can be edited through normal layers and refreshed back into a tileset, while tiles can use animation sequences driven by the timeline.

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New: Added the built-in MARD 291 bead palette for designing patterns with its 291-color range.
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New: Moved bundled examples into the
examplesfolder and added isometric tilemap, terrain painting, and hexagonal tilemap examples for learning the corresponding workflows.
Improvements
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Improved: Trim Empty Border now calculates bounds from visible raster and tilemap content only. Hidden layers and content inside hidden groups no longer enlarge the trim area.
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Improved: Action bars in the Preview, Palette, and Brush Library floating windows now collapse lower-priority actions into a menu on narrow panels, preventing button overflow while keeping the actions available.
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Improved: Added high canvas zoom steps including 500%, 600%, 1200%, and 2400%, reducing jumps while zooming in.
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Improved: Isometric Diamond and Hexagon Tiled Mode profiles can now switch between wide and tall axis orientations, making steeper flat-top hex profiles easier to set up.
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Improved: Eraser now supports the configured canvas long-press action. The gesture triggers only while staying within the same canvas pixel and below the accumulated movement threshold, with consistent behavior on raster and Tilemap Layers. After long-press color picking, Resprite returns to the most recently used color-drawing tool; on Tilemap Layers, it prefers a tool compatible with the current tile or terrain source and falls back to Pen when needed.
Fixes
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Fixed: With grid snapping enabled, the Eyedropper tool and canvas pick-color gestures now sample the actual pointer position instead of snapping to grid nodes or grid-step positions.
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Fixed: Corrected color deviations in some MARD 221 palette colors so the built-in palette matches the reference values.
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Fixed: Palette import now rejects GPL/RPL files with no color entries or invalid content and reports them as errors. Deep Link network, server-response, and download-verification failures are also reported consistently as import errors. Invalid presets no longer appear in the preset list or leave new documents with an empty default palette, and empty palettes are no longer saved or exported as invalid files.
Changes
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Changed: Arrow-key and move-button steps with isometric grid snapping now match Tilemap Layer selection movement: Up moves right-up, Right moves right-down, Down moves left-down, and Left moves left-up.
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Changed: Updated the default palette to
Resprite28and added the built-inConsole32andHandheld24palette presets. -
Changed: Removed the built-in MARD 168 palette preset. MARD 221 and MARD 291 remain available as the built-in bead palettes.