Introduction
Welcome to the Resprite manual. Use it to learn pixel drawing, animation, and tilemap workflows, or find the steps for a specific task. The guides describe the software's current behaviour, with platform and input differences noted where they affect an operation.
DA means Desktop & Android in product names and shortcut references.
Start learning
Create a project
Start with the Gallery, then create your first sprite. To continue existing artwork, follow Import Artwork. Download and installation options are listed in Install Resprite.
Draw and animate
Follow Quick Start for your first drawing, colour picking, and layers. Use Tools for brush and selection controls, then Timeline to add frames and organise an animation.
Save and export
Keep a .resprite project for continued editing. Use Export Artwork to produce images, animations, or files for other applications. Format-specific guides explain Aseprite, PSD, and Tiled compatibility.
Set up your input
Configure gestures and pen input for the device you use. Keyboard bindings are listed separately for iOS and desktop / Android.
Quick access
| What you want to do | Guides |
|---|---|
| Edit pixels and colours | Edit, Free Transform, Palette, Symmetry |
| Create animation | Frames, Layers, Onion Skin, Timelapse |
| Build game maps | Tilemaps and Tilesets, Terrain Rules, Tiled |
| Arrange the workspace | Floating Windows, Focus Mode, Themes |
| Learn or get help | Video tutorials, FAQ, Support and community |
For release history, see the iOS and desktop / Android release notes. Planned work is listed in Roadmap.
Technology overview
The iOS edition uses Swift, SwiftUI, and UIKit. The desktop and Android editions use Flutter and Dart with native platform capabilities. For supported devices and operating systems, see system requirements.