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Export Artwork

Save a .resprite original for continued editing, then export the format your recipient needs. On iOS, open Menu ▸ Export; on desktop and Android, use Menu ▸ File ▸ Export. Palette files use the separate palette workflow.

Export menu options
Export menu options

Choose an output​

GoalFormat or workflow
Keep editable project data.resprite
Deliver a still image, frame sequence, or sheet for a gameSprite Sheet (PNG), with the current frame or a frame range selected
Preview animationGIF, APNG, or video; desktop and Android also offer WebP
Exchange layered artworkPSD for one frame, or Aseprite for supported timeline data
Exchange maps or tilesetsTiled map, .tsx, or .restile
Print or share a beading referenceBead Pattern

For image exports, check the frame range, magnification, padding, and displayed output size. Larger dimensions and longer frame ranges increase encoding time and memory use.

Resprite Bundle (.resprite)​

Export a Resprite Bundle to keep layers, frames, clips, palettes, reference images, and project settings together. Use it for continued editing, backups, or sharing an editable project. Timelapse data is stored separately and is not part of the bundle.

GIF Animation / APNG Animation​

Choose GIF or APNG for a playable animation. Select all frames, the current frame, or a clip, then set padding and magnification. APNG supports full colour and alpha transparency; GIF uses a limited palette. Check playback and transparency in the app where the result will be used.

GIF export settings
GIF export settings
APNG export example
APNG export example

On desktop and Android, WebP export supports still images and animation, with lossless or lossy output options.

Sprite Sheet (PNG)​

Arrange frames into a PNG grid for game engines or other tools. Select the frame range, layout, column count, padding, and magnification. Select only the current frame when you need one PNG image.

Use Repeat Frames by Duration when holds should appear as repeated frames, and apply clip playback direction when the sheet should follow that order. See frame duration for timing.

Sprite sheet configuration
Sprite sheet configuration

To generate several files, split by frame or animation clip, and optionally split by layer as well. Configure the base name, clip name, layer label, and frame numbering to match the destination's naming rules. iOS can package the results as ZIP; desktop can write them to a selected folder.

Split and naming options for Sprite Sheet export
Split and naming options for Sprite Sheet export

Export Layers​

Use the layer split option to export separate layer images. In Sprite Sheet naming options, choose a layer name, number and name, or number-only label. For formats with an Add layer number option, turn it off when only the layer name is needed. Check the output names before sharing a multi-file result.

Faster Repeat Exports on Desktop​

Export Again repeats the last export for the current saved project, using its recorded destination and settings. If there is no usable export record, perform a normal export first. Review the target when prompted before replacing existing output files.

Export Again on desktop
Export Again on desktop

Sharing exported files​

Use the system share sheet or save the output to Files or a chosen folder, then send it to the destination app. Add captions in that app's composer if needed.

Tiled Maps and Tilesets​

Export a document containing tilemap layers as a Tiled map package with .tmx, .tsx, and PNG resources. Different map configurations can produce several .tmx files. For a single reusable tileset, choose .tsx for Tiled or .restile for Resprite. See Tiled Map Compatibility.

Aseprite (.aseprite)​

Export an Aseprite copy for supported layers and timeline content. Live layer styles and native tilemap structures are not retained as editable features; other conversion limits also apply. Review Aseprite compatibility before handing off a complex project.

Photoshop PSD (.psd)​

Select the frame to deliver, then export PSD. The file contains layered content for that frame, including supported groups, blend modes, opacity, visibility, and image-layer clipping masks. It does not contain the timeline animation. See PSD Import and Export for styles, group clipping, and other conversion limits.

Cursor Files (.cur, .ani)​

Create static or animated Windows cursor files. Configure the slice size and offsets when the artwork contains several cursor images. The main preview is for inspection; use the dedicated hotspot editor to set each cursor's active point before exporting.

Cursor hotspot editing in a separate window
Cursor hotspot editing in a separate window

Bead Pattern​

Choose Bead Pattern (PNG) to turn artwork into a gridded reference with palette-based colour names and usage counts. Configure the grid and labels, check colour differences, and add a watermark when needed. The complete workflow is in Create Bead Patterns.

Example bead pattern output
Example bead pattern output

PNG DPI Option​

On desktop, Preferences ▸ File & Storage ▸ Enable PNG High DPI controls DPI metadata for PNG output. DPI affects how compatible layout or printing tools interpret physical size; it does not add pixels. Set the required pixel dimensions with magnification or the relevant size controls.

Video​

Export the finished animation as H.264 video in an MP4 container. Set the frame range, loop count, and output resolution, then check the displayed duration. Desktop and Android also offer bitrate settings. The platform's video facilities handle encoding.

Video export options
Video export options

To show how the artwork was drawn, use Timelapse instead.

  1. Enter Select in the Gallery and choose projects or folders.
  2. Open Export and choose an available format.
  3. Configure the output, then save or share it. Use ZIP packaging when you want one archive for the result.

Batch options depend on the selected format. Folder exports retain their directory structure.

Batch export ZIP option
Batch export ZIP option
Batch export on iPhone
Batch export on iPhone

Transfer Projects to Desktop​

Choose .resprite when the recipient needs to keep editing the project. For several outputs, package the files as ZIP so their names and directory structure stay together.

AirDrop (macOS)​

Use AirDrop to transfer exported files between iPhone or iPad and a Mac. Open the received .resprite file in Resprite to continue editing.

Messaging Apps​

Save the exported files first. If the app cannot send a folder, compress it into a ZIP and attach that archive.

Cloud Storage​

Save the export into a folder managed by your configured cloud-storage service. Wait for the upload to finish before opening the files on another device.

Command-Line Exports on Desktop​

For repeatable builds, the experimental Resprite CLI exports saved .resprite projects as a single PNG, frame sequences, or regular sprite sheets with animation JSON. It also supports project inspection, JSON configuration, dry runs, and batch jobs. CLI options and limits are separate from the GUI export settings.