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Which file types can Resprite edit?

Resprite stores everything as .resprite projects, but you can import other pixel-art formats and keep editing them after the conversion. Currently supported options:

  • .resprite – Native project format with full fidelity for layers, timeline, palette, and metadata; best for long-term work.
  • .ase / .aseprite – Projects from desktop Aseprite. We map layers, animations, and tags on import. Some advanced attributes do not exist in Resprite; see the third-party format compatibility notes for caveats.
  • .gif animations – Each frame becomes a frame on the timeline, so you can keep editing or touch up existing animations.
  • Spritesheet images (PNG/JPEG, etc.) – Import a sheet (or multiple images) and split it into frames to populate layers and the timeline.
note

The desktop edition can open PNG, APNG, JPEG, GIF and BMP files directly, letting you edit and save back to the original image without converting it into a .resprite project.

Tip: On mobile, every import is converted into a .resprite project for saving and further editing. When you are ready to share, export back to .resprite, .aseprite, GIF, or spritesheet images as needed.