Which file formats does Resprite support?
Use .resprite to keep an editable project with its layers, timeline, palette, and project information. Other formats serve different purposes: some are imported as projects, some can be edited directly on desktop, and others supply reusable tilesets.
Projects and layered files
| Format | How Resprite uses it |
|---|---|
.resprite | Native project format for continued editing and project backups. |
.ase / .aseprite | Import Aseprite artwork with supported layers, frames, and tags. Some properties cannot be converted equivalently; check Aseprite compatibility. |
.psd | Import supported layered content on desktop/Android v1.29.2+ and iOS R53+. PSD export contains one selected frame. See PSD import and export. |
Imported Aseprite and PSD files become Resprite projects. To send your edited work back to another app, export a copy in the required format.
Images and animations
- PNG/JPEG images: import an image for editing. Use sprite sheet import options to split a sheet into animation frames.
- GIF / APNG: import animation frames into the timeline.
- WebP: import, edit, and export still or animated WebP on desktop/Android v1.29.0+.
See Import artwork for the available import workflows.
Tiled maps and reusable tilesets
- Tiled maps (
.tmx): import maps as editable.respriteprojects on desktop/Android v1.32.0+ and iOS R59+. On mobile, use a ZIP package containing the map, tilesets, and images. You can also export tilemap layers for use in Tiled. Check Tiled compatibility and import steps. - Tiled tilesets (
.tsx): import tilesets for use in tilemap layers, or export individual tilesets for Tiled. These are tileset resources, not complete artwork projects. - Resprite tileset packages (
.restile): import reusable tilesets into the current document or tileset library, and export tilesets for reuse. See Tilesets and tilemaps.
Direct image editing on desktop
The desktop edition can open PNG/APNG, JPEG, GIF, BMP, and WebP directly and save changes in the same image format. WebP direct editing is available from v1.29.0.
These image formats do not retain editable layers. To keep editing layers later, use Save As to save a .resprite copy before continuing with the image output. Saving back to an image format is not a substitute for saving the project.
Choosing an export format
Keep the .resprite original, then export a copy for its destination: PNG for a transparent still image, GIF/APNG for animation, PSD for a layered frame, or Aseprite for supported pixel-art project data. Use Tiled formats for map exchange. Check the relevant compatibility guide when editable structure matters.