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Why do imports become .resprite files, and how do I export them back?

When you import an Aseprite (.ase / .aseprite), PSD, or Tiled TMX map, the supported content becomes a Resprite project. Saving this project updates its .resprite file; it does not automatically update the source file in the other format.

  1. Open or import the source file. For mobile Tiled imports, use a ZIP package containing the map and its resources.
  2. Edit and save the converted .resprite project.
  3. To return the artwork to another app, use Export and choose Aseprite or PSD. For a Tiled map, use the tilemap export workflow to produce TMX and its required resources.
  4. Open the exported copy in the destination app and check it before continuing.

Keep both the original source and the .resprite project. Conversion can change appearance or editable structure: a PSD export contains only one frame, and PSD/Aseprite exports do not preserve native tilemap structure or live layer styles.

TSX and RESTILE files are tileset resources, so importing one does not follow this whole-project workflow. See Tilesets and tilemaps.

Common bitmap formats also support direct editing and saving on desktop.