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Resprite DA v1.30.1: Detect Scale, Ellipse Selection & Wheel Shortcuts

Diandian
Content Editor

Resprite DA v1.30.1 is a compact but meaningful workflow update. This release adds Detect Scale in Sprite Size, ellipse selection, and custom key-plus-wheel shortcuts on desktop, then follows through with a long list of practical improvements across canvas handling, palette import, Gallery behavior, exported shortcut sheets, and stability.

Detect Scale in Sprite Size


Highlights

  • New: Added Detect Scale in Sprite Size, so Resprite can suggest integer-upscaled target sizes automatically.
  • New: Desktop shortcut settings now support custom key + wheel bindings, with import, export, and default reset.
  • New: Added ellipse selection. Rectangle and ellipse selections now both support center drawing, and Shift can lock proportions or switch to Add mode.

Ellipse selection


Workflow and Editing Improvements

  • Improvement: .rescurs / .rescur cursor packs can now be opened directly from Finder or File Explorer.
  • Improvement: Canvas viewport constraints are more stable after zooming, dragging, or resizing.
  • Improvement: Unified Fit to View wording across related surfaces.
  • Improvement: Unified canvas, preview, and reference zoom steps down to 1%.
  • Improvement: Insert Text now supports .otf, and same-name .ttf / .otf fonts can be previewed and inserted separately.
  • Improvement: Reorganized shortcut settings categories and ordering, and split Layer and Frame entries.
  • Improvement: Desktop shortcut cheatsheets are cleaner, with more consistent wording.
  • Improvement: Exported shortcut cheatsheets now include shortcuts, wheel actions, gestures, and modifier behaviors in one sheet.
  • Improvement: Removed the old Help-menu cheatsheet to avoid overlap with the new exported cheatsheet and Quick Start.
  • Improvement: Timeline clip selection and edge dragging now feel smoother.
  • Improvement: Merge Visible on desktop is now more intuitive.

Custom key and wheel shortcuts


  • Improvement: Bead Pattern export now supports separate major/minor grid colors and widths, and remembers the last-used style.
  • Improvement: Unified Gallery naming for Duplicate and Copy/Paste.
  • Improvement: The GPL palette row-width dialog now previews layouts in real time.
  • Improvement: Added Clear Recent to recent projects.
  • Improvement: Layer-selection blink is now softer and stays focused on the final layer during rapid switching.

GPL palette row-width preview


Fixes

  • Fix: Fixed timeline clicks incorrectly limiting whole-sprite adjustments, outlines, and moves.
  • Fix: Fixed occasional duplicate palette import on macOS cold start.
  • Fix: Fixed broken back/forward history after Go to Parent in Gallery.
  • Fix: Fixed Bead Pattern preview border and major/minor grid option sync.
  • Fix: Fixed Gallery view mode resetting after restart on Android.
  • Fix: Unified file type badges in desktop Recent and small-grid Gallery views.
  • Fix: Fixed invalid file names when exporting by layer.
  • Fix: Improved layer identity stability to reduce timeline issues after duplicate and undo/redo.
  • Fix: Layer selection from the canvas now scrolls to the correct visible position when clip rows are shown in the timeline.
  • Fix: Desktop palette clicks no longer fall into multi-select because of slight pointer wobble.
  • Fix: .resprite saving now validates pixel consistency and keeps the original file on failure.
  • Fix: Fixed incorrect display of long color names.
  • Fix: Dragging a GPL palette into the current palette panel on desktop now asks for row width first.
  • Fix: Fixed cut-then-paste in the same Gallery folder being renamed incorrectly on desktop.
  • Fix: Fixed normal folders with dots being mistaken for project items.
  • Fix: Fixed Gallery parent entry and Android file-name display in grid views.
  • Fix: Faster palette generation from large images/reference images, with lower ANR risk.
  • Fix: Fixed Android tools acting as if Shift / Ctrl were pressed without a physical keyboard.
  • Fix: Canvas position is now more stable after Sprite Size and undo/redo.

Thanks for Reading

If you run into any issues or have suggestions, please contact us via the official support page: Support. Your feedback helps us keep improving Resprite.