How do I convert an Aseprite file to a layered PSD?
Import the Aseprite file into Resprite, then export the selected frame as a layered PSD. The PSD contains one frame, not the timeline animation. Check the imported artwork before exporting: properties lost during import are not restored by converting to PSD.
Convert the selected frame
- Import your
.aseor.asepritefile into Resprite. - Compare the imported layers and appearance with the source. Keep the original Aseprite file and save a
.respriteworking copy. - Select the frame you want to export, then choose PSD from the export menu.
- Open the PSD in the destination app and check the layers, clipping and blending before continuing.
See Export a layered PSD for platform-specific menu paths, screenshots and version requirements.
What can change during conversion?
There are two separate conversion steps:
- Aseprite → Resprite: Imported groups use full opacity and Normal blending. Aseprite tilemap layers are not imported as editable Resprite tilemaps, and their contents are not automatically rasterized by this import workflow. Inspect the imported result first.
- Resprite → PSD: The export includes supported layers, groups, names, opacity, blend modes and image-layer clipping masks. It exports only the selected frame; group clipping masks and reference images are omitted. Live layer styles, such as Stroke and Shadow, are skipped without automatically baking their appearance into the pixels.
PSD export can preserve supported properties already present in the Resprite project, but it cannot recover what the earlier ASE import omitted. If you need a layer style's appearance, duplicate the project and rasterize the style in that copy before exporting. Keep the editable original.
For Aseprite's own PSD support, the v1.3.18.3 default build configuration does not enable native PSD support, as checked on September 7, 2026. See the official PSD support status and versioned build configuration. Extensions and custom builds may differ.