Frames
Open the frame menu
Double-tap a frame header to access context actions.

Frame context menu
Available commands:
- New Frame: duplicate the current frame and insert it to the right.
- New Empty: create an empty frame to the right of the current frame.
- Delete Frame: remove the frame (the final frame cannot be deleted).
- New Clip: mark the frame as the head of a new animation clip.
- Clip Properties: rename the clip and change its playback mode.
- Delete Clip: remove the clip associated with the selected frame.
- Tag: assign a colour tag to help visually group frames.
Reorder frames
Long-press the frame header, then drag left or right to move it.
Moving frames along the timeline
Work with animation clips

Animation clip markers
- A sprite can contain multiple clips.
- Each clip starts from its clip head and runs until the next clip head or the end of the sprite.
- Use Clip Properties to set the clip name and playback mode.
- Focus on a single clip via the dropdown at the upper-left of the timeline—helpful for large projects.
Playback modes
Set the clip playback behaviour from the clip head’s Clip Properties dialog.

Clip playback options
- Forward: play frames in ascending order.
- Backward: play frames in descending order.
- Ping-pong: play forward, then reverse, looping continuously.
Control frame duration
Frames can extend longer than one base FPS tick. Open the frame properties dialog to set a multiplier.

Frame timing multiplier
Exported GIFs and sprite sheets respect these timing values.