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Frames

Open the frame menu

Double-tap a frame header to access context actions.

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Frame context menu

Available commands:

  • New Frame: duplicate the current frame and insert it to the right.
  • New Empty: create an empty frame to the right of the current frame.
  • Delete Frame: remove the frame (the final frame cannot be deleted).
  • New Clip: mark the frame as the head of a new animation clip.
  • Clip Properties: rename the clip and change its playback mode.
  • Delete Clip: remove the clip associated with the selected frame.
  • Tag: assign a colour tag to help visually group frames.

Reorder frames

Long-press the frame header, then drag left or right to move it.

Moving frames along the timeline

Work with animation clips

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Animation clip markers
  • A sprite can contain multiple clips.
  • Each clip starts from its clip head and runs until the next clip head or the end of the sprite.
  • Use Clip Properties to set the clip name and playback mode.
  • Focus on a single clip via the dropdown at the upper-left of the timeline—helpful for large projects.

Playback modes

Set the clip playback behaviour from the clip head’s Clip Properties dialog.

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Clip playback options
  • Forward: play frames in ascending order.
  • Backward: play frames in descending order.
  • Ping-pong: play forward, then reverse, looping continuously.

Control frame duration

Frames can extend longer than one base FPS tick. Open the frame properties dialog to set a multiplier.

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Frame timing multiplier

Exported GIFs and sprite sheets respect these timing values.