Frames
Open the frame menu
Double-tap a frame header to access context actions.

Frame context menu
Available commands:
- New Frame: duplicate the current frame and insert it to the right.
- New Empty: create an empty frame to the right of the current frame.
- Delete Frame: remove the frame (the final frame cannot be deleted).
- New Clip: mark the frame as the head of a new animation clip.
- Clip Properties: rename the clip and change its playback mode.
- Delete Clip: remove the clip associated with the selected frame.
- Tag: assign a colour tag to help visually group frames.
Reorder frames
Long-press the frame header, then drag left or right to move it.
Moving frames along the timeline
Since v1.29.2, you can also drag clip ranges directly to resize clip spans.

Drag clip range to resize
Work with animation clips

Animation clip markers
- A sprite can contain multiple clips.
- Each clip starts from its clip head and runs until the next clip head or the end of the sprite.
- Use Clip Properties to set the clip name and playback mode.
- Focus on a single clip via the dropdown at the upper-left of the timeline—helpful for large projects.
Keyboard operations (Desktop, v1.29.2+)
- Copy / cut / paste / delete timeline selections directly from the keyboard.
- Use Select All to quickly expand timeline selection scope.
- Frame cut is now available from keyboard workflow.
Playback modes
Set the clip playback behaviour from the clip head’s Clip Properties dialog.

Clip playback options
- Forward: play frames in ascending order.
- Backward: play frames in descending order.
- Ping-pong: play forward, then reverse, looping continuously.
Control frame duration
Frames can extend longer than one base FPS tick. Open the frame properties dialog to set a multiplier.

Frame timing multiplier
Recent timeline improvements:
- New frames now inherit the previous frame duration by default.
- Batch-set durations for multiple selected frames in one action.
- Frame headers now show duration dots for quick visual timing checks.

Batch-set durations for selected frames

Duration dots on frame headers
Exported GIFs and sprite sheets respect these timing values.